Lume is available for download. Buy it now here!

Tuesday, 5 April 2011

The making of Lume - Part 1

We've had quite a few people asking about how the game has been made and, well, we'd be delighted to let you in on all the details. Over the next few posts we'll take you through the processes we went through, the trails, tribulations and nervous cuts with a craft knife.

Way back, before the game even had a name and the plot wasn't written, we developed a little test to see if our little character would sit nicely in a model scene. We made this little video to make sure the idea was workable...



We also created a few other miniature sets which we photographed and filmed:





Once we were happy that the style was going to work, and we'd developed the plot outline, we set about the design of the house. This developed alongside the game design, as all the puzzles had to neatly fit into this space. You can see how we went from something more traditionally house-like, to the more intersting wedge shape, which made the roof a logical place for solar panels, and would also make it easier to make in one section. At least, that's what we thought. After some hefty measurement work and many checks to make sure the angles were right when cutting, we discovered that perhaps there's a reason most houses are squarer.






Next post we'll look at how we went from this to a proper model, with lights and all that jazz.

And for those who are eager to start playing, rest assured we're working hard to get the best publishing and distribution system in place, and we're nearly there.