Lume is available for download. Buy it now here!

Tuesday, 10 May 2011

Lume is Live!



It's the moment we've all been waiting for. You can now buy Lume on Steam, Direct2Drive and GamersGate.

Steam has a 10% discount for one week only, so get on over and fetch yourself a Lume-shaped bargain while it lasts.

We really would love to hear what you think of it, so let us know any comments here or via our website.

There will be more posts here very soon, with reviews, interviews, walkthroughs and feedback. In the meantime, happy puzzling!

Monday, 2 May 2011

Lume is Looming


We're nearly there, just a few more publishing details to thrash out and you can get your hands on it.

The trailer's now up on Vimeo too http://vimeo.com/23154447

Watch this space, will give you all a shout soon with details of where you can download it.

Tuesday, 5 April 2011

The making of Lume - Part 1

We've had quite a few people asking about how the game has been made and, well, we'd be delighted to let you in on all the details. Over the next few posts we'll take you through the processes we went through, the trails, tribulations and nervous cuts with a craft knife.

Way back, before the game even had a name and the plot wasn't written, we developed a little test to see if our little character would sit nicely in a model scene. We made this little video to make sure the idea was workable...



We also created a few other miniature sets which we photographed and filmed:





Once we were happy that the style was going to work, and we'd developed the plot outline, we set about the design of the house. This developed alongside the game design, as all the puzzles had to neatly fit into this space. You can see how we went from something more traditionally house-like, to the more intersting wedge shape, which made the roof a logical place for solar panels, and would also make it easier to make in one section. At least, that's what we thought. After some hefty measurement work and many checks to make sure the angles were right when cutting, we discovered that perhaps there's a reason most houses are squarer.






Next post we'll look at how we went from this to a proper model, with lights and all that jazz.

And for those who are eager to start playing, rest assured we're working hard to get the best publishing and distribution system in place, and we're nearly there.

Friday, 25 March 2011

Monday, 21 March 2011

Lume: The Official Trailer

Below is the new trailer for Lume which shows you the game in action. Let us know if you like what you see!

Thursday, 3 March 2011

Teasing

We did promise you some video, and here it is!

Just a glimpse of what's to come.

Tuesday, 1 March 2011

An HD look at the model


As the beady eyes will have noticed, the Lume world is a real-life model you can walk around, created entirely out of bits of card. It's also wired up with all sorts of miniature lights, which, as you'll eventually see, is an important element to the story and the puzzles. Each light is a dolls-house light, adapted and fitted to the model so that (hopefully) you can't see the wires when it's all lit properly. We'll post some more making-of bits and bobs soon, there's video of us testing the lighting in the dark for the first time, as well as lots of early sketches and the like.

For now, here's a photo of how one of the rooms we've built looked soon after the lights went onto the ceiling. This shot isn't particularly well lit, but what you lose in atmosphere you gain in detail (as fine an excuse for poor lighting as you'll ever hear). To give you an idea of scale, the sofa is about 4cm high.

We're doing an interview with a games site about Lume very soon, so there's more exclusive news on its way.

Luke